
It never reaches the learning curve of those NES games it holds as inspiration (thankfully) but will certainly offer a challenge to all but the most hardened Mega Man pro.
#Wii u shovel knight review upgrade#
Each upgrade gives a much-needed confidence boost as the difficulty can ramp up fairly quickly. As you progress, shops in villages as well as magical inhabitants hiding in levels will offer upgrades to health, magic, spells, armour effects, as well as selling single-use items to be carried in chalices, such as momentary invulnerability. His shovel can be used to whack baddies, dig for treasure, jump on enemies pogo-style, or to deflect projectiles. The Knight’s main weapon remains the same throughout the game. Using a Super Mario World style map system, the levels can be revisited once each boss has been cleared to claim any secrets or items missed on the first run through. Our hero, the titular Shovel Knight, even recoils with the same flickering jolt of the NES era (often into dastardly pits) but thankfully only has to pay a small tax to wake up again at the nearest lamp-shaped checkpoint. The controls are tight and the enemies follow patterns requiring some memorisation to land a hit.

Although Shovel Knight uses modern techniques behind the scenes, it stays true to the 8-bit colours and simple sprite animations. The best recent examples would be the Mega Man sequels (9 and 10 specifically) which offered a true return to the 8-bit era, perfectly emulating the controls and palette of their predecessors.

Although Shovel Knight would have likely seen the light of day regardless of funding, it stands as an example of Kickstarter projects providing experiences to a market less catered to by triple-A titles. Asking a meager $75,000, the project reeled in an impressive $311,502 at the end of the funding period in April 2013.

The runaway success stories have been the projects that reflect what fans want, which often seem at odds with what publishing houses would be willing to risk money on. There are even flashback scenes that flesh out the ghostly Specter Knight’s backstory, showing his motivations are more complex than Plague Knight’s “more power!” and even Shovel Knight’s “save your friend!” Specter Knight’s motivation for spending hours trying to defeat Horace’s tower climb challenge, on the other hand, remains a mystery – unless you count my own obsession.One of the latest Kickstarter success stories to see the light of day is Yacht Club Games‘ Shovel Knight. What Kickstarter does best is show us what the market can look like. Each new ally joins the Order for a feast back in the hub area, and you can check in with them for funny dialogue and character moments in between missions. Black Knight, for example, rides into battle on a spiked turtle/rhino thing named Terrorpin, and that’s just the first boss fight in the expansion. And like the new stages, each boss has been redesigned to better face off with Specter. Shovel Knight has always had a surprisingly deep and well-written story for a game in this old-school, pixelated tradition, and Specter of Torment takes it to new depths as Specter struggles to convince the other knights to join his cause – and faces off with each of them in turn.
